How to better develop indoor naughty amusement equipment

Every year, the Naughty Fort Fair will present some novel, innovative and unique things. It is an opportunity for the naughty castle manufacturers. If you can’t keep up with the development of the mall, it is destined to be screened by the mall, so how to make an innovation in the indoor naughty castle products. What: Indoor naughty castles can be: from space environment planning, equipment appearance planning, equipment function planning.

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Cost-effective: high price is equal price, can be more satisfied with more people and entertainment. Naughty Fortune manufacturers can consider the cost-effectiveness factor for product development planning. The cost-effective products bring more warm air to the indoor space, and can also be used to promote the service life cycle of the equipment.

Parent-child competition: the so-called parent-child music, parent-child equipment, did not bring real parent-child interaction. The manufacturer needs to announce equipment that enables parents and children to entertain together. It is necessary to integrate parent-child competition elements into the amusement equipment, let parents and children, compete with each other in the family and family, understand children and help children in interaction. Growth.

Theme equipment: Children, always the main consumer of animation products. In the future, there will be more anime and film elements into the paradise. The children can see the objects in the cartoons become real, seeing, touching, and even moving and playing. Let the child walk into the cartoon scene. For example: the blue ocean theme naughty castle, the pink candy block theme naughty castle, the overflowing expedition forest theme naughty castle, the volcanic slide that affects fun, the pirate ship of One Piece.

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System equipment: Following the development of technology, there will be more Internet of Things devices in the future, that is, networking communication between devices and devices, which will greatly improve playability. Other music equipment can interact with personal wearable devices and generate data. For example, the frequency of children playing a certain device, calories burned, health data, etc., can also complete interactive games with the device.

System equipment: Following the development of technology, there will be more Internet of Things devices in the future, that is, networking communication between devices and devices, which will greatly improve playability. Other music equipment can interact with personal wearable devices and generate data. For example, the frequency of children playing a certain device, calories burned, health data, etc., can also complete interactive games with the device.


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